From his considerable experience, the village goof knows how to grow crops but is not capable of analytical thinking. The aristocrat will show himself from the public side (he will recruit supporters from among the prisoners, negotiate prices in commercial transactions) but will refuse physical work. The history of each character is tracked and affects the nature of his behavior in every game moment.
Therefore, your colony will always be a motley company.
You have to expand the ranks of colonists by capturing opponents in battle, with their subsequent acceptance of them on your side, by acquiring people from slavers and receiving refugees. Therefore, in the end, you can find yourself in the company of an aristocrat, bookkeeper, and housewife. Your future colonists are not professional settlers but the survivors of a passenger airliner crash knocked out of planetary orbit. Games Like RimWorld as one of the three survivors of a spaceship crash in a world far, far away.